As a boss, he always drops one Mod from his mod drop table. If he is defeated (regardless of whether he successfully fled or was accidentally killed), there is a chance for him to drop various loot items, such as a mod or a resource, or even blueprints for one of his weapons. If his health drops below 10% before he manages to kill his target, he will attempt to flee, announcing his shock at his failure, though he can still take damage and occasionally be killed up until he despawns. If the targeted Tenno is killed, the Stalker will again kneel and vanish into another cloud of smoke, proclaiming his victory and that justice was served. After three taunts, the tileset will enter lockdown, and the Stalker will appear briefly invincible kneeling in a puff of black smoke before proceeding to attack the targeted player. The target will receive a transmission, taunting the Tenno in question with threatening messages. Other squadmates will see the screen darken and a faint shadow of the Stalker flickering behind them. When the Stalker spawn starts, the targeted Tenno will experience the screen briefly flickering in a dark red hue accompanied with a hushing sound effect. Like other Assassin spawns there are special screen darkening effects announcing his arrival, although not all effects apply to squadmates. Thus with squad line-ups of 1 to 4 marked players the chances of spawn are 2%, 2.5%, 3% and 3.5% respectively for each possible combination. Spawn Chance = 1.5% + (0.5% × P) P = Players in Squad marked for death. After this message is received, the game will calculate the Stalker's chance to spawn in a valid mission according to the following formula: Upon being marked for death, the target Tenno will receive an inbox message from the Stalker (marked as ?).
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